Saturday 14 August 2010

New Developement Needed!

About modern games I would love for the developers to realize that we are not all geniuses and that we don't have the brain of about 10 people. What I'm getting at is; there I am enjoying a good game, then all of a sudden I come across a puzzle, that is quite illogical (that's how it seems) and this stops me from continuing an enjoyable game. I try many times but fail miserably, I then give up and try again later...still same thing happens. I'm really stuck. or It's a timed event (not Quick Time Events as they're actually fun) "yes, let's give the players a few seconds to get to the next check point not realising that things get in the way; walls, water, 'stupid idiotic people' characters on skateboards who get stuck in corners and keep rebounding, enemies that seem invincible even in war games (enemies should be smart not invincible).

What's that? If you are stuck call our hotline, check our website send us a text? I thought games were supposed be like playing a film, the full movie experience. You know what? when you hire or buy a film, if you don't understand where its going, or you don't understand it, just give the company a call, they may give you a clue, a hint and welcome you to follow them and they'll send you promotions, compotitions and maybe some free gifts.

The interactive movies on Segas Mega CD were much better exercuted, me and my brother spent nights trying to work out where the Oges were coming in from in Night Trap (you had to trap enough of them to continue) and you had to protect the women from them spy on the residents to find the access code (and cleverly this kept changing everytime you played)

I was enjoying Strangle hold (18 cert blood, very violence, drugs and language) the story was there the action the distruction things that smashed and fell enermies that were defeated were left on the ground which was great but the I cam across with the part with the helicopter the there were bad guys with laser cannons first there was one then three then five while others were firing at the helicopter which you have to keep an eye on the life gauge. even the so called Tequila time is pretty much useless. A bit too much? I really think so! Good game just that part at the moment poorly executed part in my opinion.
The game Wet (18 cert lots of blood, drugs, strong violence and language) is sooooooo much better than Stanglehold ( it's like playing Kill Bill and thats why I wanted to play it great film) Graphics; are great the action and acrobatics is fantastic music; brilliant stylizing: beautiful especilly when she gets blood in her eyes and the screen sort of go a blacky red whiteish cel shaded (in a cool way) and all in all lots going on in an again cool way. All in all, a well designed game. Just rememeber as with most violent games folks its just a game. Parents, these games are not to be played by children!

Now it's more about action where is the story and thought? It's rush, rush "let's give the gamer what they want now!" and as a result games that come out are shodily done eg may look nice, but lacks story or playability or replayability. remember Shenmue 1+2? Deliberately slow, but the story interactivity with charaters is fantastic environments and music beautiful action (when needed) great, QTEs done very differently, cause havoc by missing certain buttons and the other characters will tell you about it later. Each time you played it was different, the weather changed, there were different people everytime you went into the street, different reactions depending on what they were doing, eg before work-after work, after the pub etc.
I know above seems like small reviews but it the best way I can explain what I'm on about. with Golden Eye you could play it numourous number of times under different conditions to unlock fun things, replayability!
Where did played to death go where people played the games over and over again until the disk broke. now it's play complete get rid of. All hard work of developers for more or less for nothing.

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